Sunday, June 05, 2011

Nasford Omnisense security cam feed

Although I do have more and more time of late it's still been a fairly busy time since admitting my Father into extended care. I've visited him every day and he's doing really well. He'll be discharged on the 8th, to stay with his brother for a short time before heading home, and is on track for full recovery. That said I've gradually been getting to a heavy backlog of all kinds of work and will be posting a lot of new stuff soon. Here's a peek at what's to come with some new Theos KE Polemos work.

Living on Indus, Polemos, and within the SOL system one becomes accustomed to the ever present watchful eyes of Omnisense, the SOL wide information and optical monitoring network. To the average citizen it's simply a reality of daily living and, depending on level of access, a handy information system. For criminals and covert operatives Omnisense is a problem many solutions had to be devised circumvent it's watchful presence. In order to navigate Indus covertly one has to contend with the ubiquitous eyes of Omnisense so, often, the Omni-cams are hacked or jammed in order to keep your movements discrete. Sendai, especially high end combat taedus systems, are often responsible for Omni-tapping (hacking) into the system. Here we have an example of an Omni-tap (hack) in it's initial stage before the feed is cut:

This is a test shot (testing filters to get that cam look. The illo is complete) for the black and white "security cam" look. The illustration is a rendered pencil BG with digital gray scale tones in CS3 and the wallrider vehicle is a digitally inked pencil illustration with cell cut tones in CS3. In this image we have a wallrider truck, of some kind, driving along on it's track system though a very dark and dreary industrial Nasford sector of the political bloc of Genuaä. This shot is from the Badan Song project and is one of many images to come. I'll post an unfiltered image, along with the pencils, etc later. For now I wanted to drop in a post with a peek into the neon, bio-gel lamp, and sodium vapor lit architectural caverns of the industrial planet Indus.

Welcome to Genuaä

More to come...

Wednesday, June 01, 2011

Art Happenings

Here's a new piece, simple titled "Red Head Taedus." Long, extending limbs give it incredible reach with pole arms, and the segmented joint construction makes each arm a giant spear-thrower.

The markings were inspired by Zulu symbols. I wanted a "tribal chief" look for this one. Elegant and powerful (and a little mysterious).

I have also been fortunate enough to be included in UDON Entertainment's MEGA MAN Tribute artbook, which will be released this summer:

All of the pieces I've seen so far are fantastic and it's an honor to be in such good company. I've be lying if I said I wasn't completely excited about this. However, I've chosen to wait until the book is released to post up my full submission, but I did make a little WIP teaser image awhile back:

I chose to do Tenguman because I'm a big fan of the MM8 and Mega Man & Bass designs.